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Join
hundreds of thousands of gamers online or play alone against
super-intelligent bots. Set up your own LAN games, or play on hundreds of
servers on the Internet against challengers using Macs, Wintel PCs, or
Unix. |
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Unreal Tournament
2003
Unreal Tournament 2003 uses the very latest Unreal Engine
technology - where graphics, sound and gameplay are taken beyond the
bleeding edge. Unreal Tournament 2003 is a lightning-fast, no-holds-barred
sport of the future, where warriors face off like the Gladiators of
ancient Rome to determine the ultimate combatant. Super human reflexes,
awesome weapons and the skill to use them effectively are what separate
the good from the bad, the living from the dead, the victor from
vanquished. |
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TECHNOLOGY
The Unreal Engine - a bespoke piece of code that constantly
evolves to push the boundaries of graphics, game play and sound to the
next level and beyond, powers unreal Tournament 2003. Developed by Epic
Games, it allows the player to enter an incredible environment of
scorching flame, billowing smoke, lush plant life, and bleak war-torn
landscapes. Complex, beautiful and awe-inspiring - it's why it's called
Unreal. |
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WARRIORS
The warriors of the arena
are as varied as their technique in battle. 'Normal' humans go up against
gene-boosted juggernauts - all power armor and brute force. Then there are
the alien races enslaved by the same oppressive force that conquered
humanity.
When the battle calls for team play, you will captain a
squad of elite warriors. Select their role in the arena and call out
orders on the fly. They look to you for victory - don't let them down.
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WEAPONS
Since the original
Tournaments were held, there has been a huge advance in technology - both
human and alien. There are weapons that target and fire on the enemy
before you can think about it. They're probably smarter than you. However,
the powers that control the Tournament understand the necessity of balance
and tradition - therefore these 'smart' weapons are banned in the arena.
All weaponry in the Tournament is designed to make the most of the
skill of combat. Random blasting (known as 'Spamming') is considered
dishonorable and a waste of ammunition. Additionally, the 'traditional'
weapons of the Tournament make for a longer battle in the hands of skilled
warriors and thus provide more grisly 'entertainment' for those in
power.
It should be noted though, that things have not been at a
complete standstill with regard to weapon design. Tweaks have been made
since the original Tournaments - rate of fire, blast area and range are
just some of the things that have been altered where necessary to ensure
that the skillful are rewarded with a longer lifespan and the glory of
victory.
AVAILABLE NOW! |
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System Requirements:
Macintosh OSX v10.2.6 or higher, 700 MHz G4 processor or faster (except
12" PowerBook manufactured in 2003), 256 MB RAM, 3GB hard disk space, 32MB
ATI RADEON or Nvidia GeForce 2 or faster. Internet (TCP/IP) and LAN
(TCP/IP) play supported. 33.6 Kbps or faster modem and Internet connection
are required for online play.
Unreal¨ Tournament 2003
Copyright 2002-2003 Epic Games, Inc., Raleigh, NC USA. Unreal and the
Unreal logo are registered trademarks of Epic Games, Inc. ALL RIGHTS
RESERVED. MacSoft is a registered trademark and Destineer is a trademark
of Destineer, Inc. All other trademarks and trade names are the property
of their respective owners. Unreal Tournament 2003 was created by Digital
Extremes in collaboration with Epic Games, Inc. The Macintosh version is
manufactured and marketed by Destineer, Inc. under license from Epic
Games, Inc. The Windows PC version is manufactured and marketed by
Infogrames, Inc. under license from Epic Games, Inc. The Atari trademark
and logo are the property of Infogrames. |
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