Join hundreds of thousands of gamers online or play alone against super-intelligent bots. Set up your own LAN games, or play on hundreds of servers on the Internet against challengers using Macs, Wintel PCs, or Unix.
 
Unreal Tournament 2003

Unreal Tournament 2003 uses the very latest Unreal Engine technology - where graphics, sound and gameplay are taken beyond the bleeding edge. Unreal Tournament 2003 is a lightning-fast, no-holds-barred sport of the future, where warriors face off like the Gladiators of ancient Rome to determine the ultimate combatant. Super human reflexes, awesome weapons and the skill to use them effectively are what separate the good from the bad, the living from the dead, the victor from vanquished.
TECHNOLOGY

The Unreal Engine - a bespoke piece of code that constantly evolves to push the boundaries of graphics, game play and sound to the next level and beyond, powers unreal Tournament 2003. Developed by Epic Games, it allows the player to enter an incredible environment of scorching flame, billowing smoke, lush plant life, and bleak war-torn landscapes. Complex, beautiful and awe-inspiring - it's why it's called Unreal.
WARRIORS

The warriors of the arena are as varied as their technique in battle. 'Normal' humans go up against gene-boosted juggernauts - all power armor and brute force. Then there are the alien races enslaved by the same oppressive force that conquered humanity.

When the battle calls for team play, you will captain a squad of elite warriors. Select their role in the arena and call out orders on the fly. They look to you for victory - don't let them down.
 
WEAPONS

Since the original Tournaments were held, there has been a huge advance in technology - both human and alien. There are weapons that target and fire on the enemy before you can think about it. They're probably smarter than you. However, the powers that control the Tournament understand the necessity of balance and tradition - therefore these 'smart' weapons are banned in the arena.

All weaponry in the Tournament is designed to make the most of the skill of combat. Random blasting (known as 'Spamming') is considered dishonorable and a waste of ammunition. Additionally, the 'traditional' weapons of the Tournament make for a longer battle in the hands of skilled warriors and thus provide more grisly 'entertainment' for those in power.

It should be noted though, that things have not been at a complete standstill with regard to weapon design. Tweaks have been made since the original Tournaments - rate of fire, blast area and range are just some of the things that have been altered where necessary to ensure that the skillful are rewarded with a longer lifespan and the glory of victory.


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System Requirements: Macintosh OSX v10.2.6 or higher, 700 MHz G4 processor or faster (except 12" PowerBook manufactured in 2003), 256 MB RAM, 3GB hard disk space, 32MB ATI RADEON or Nvidia GeForce 2 or faster. Internet (TCP/IP) and LAN (TCP/IP) play supported. 33.6 Kbps or faster modem and Internet connection are required for online play.

Unreal¨ Tournament 2003 Copyright 2002-2003 Epic Games, Inc., Raleigh, NC USA. Unreal and the Unreal logo are registered trademarks of Epic Games, Inc. ALL RIGHTS RESERVED. MacSoft is a registered trademark and Destineer is a trademark of Destineer, Inc. All other trademarks and trade names are the property of their respective owners. Unreal Tournament 2003 was created by Digital Extremes in collaboration with Epic Games, Inc. The Macintosh version is manufactured and marketed by Destineer, Inc. under license from Epic Games, Inc. The Windows PC version is manufactured and marketed by Infogrames, Inc. under license from Epic Games, Inc. The Atari trademark and logo are the property of Infogrames.